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Old Aug 03, 2006, 12:21 AM // 00:21   #1
Ascalonian Squire
 
Join Date: Jul 2006
Guild: Embryon
Profession: W/Mo
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Default Warrior and elemental dmg

Bring back the elemental dmg protection of the warrior, W/Mo are now weaklings that get killed like flies.

I am only telling that because many ppl are playing warriors monk and they may get realy frustrated about that.

Delarn
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Old Aug 03, 2006, 12:29 AM // 00:29   #2
Jungle Guide
 
Join Date: Jan 2006
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if anything they should be debuffed again, the ele already has pitiful damage to start out with compared to a wars spike potential with adr. skills...

I say raise the ele's power
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Old Aug 03, 2006, 12:31 AM // 00:31   #3
Ascalonian Squire
 
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yes I am ok with that but keep the warrior ele resist ! Warrior are now useless in many place they rocked.
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Old Aug 03, 2006, 12:38 AM // 00:38   #4
Frost Gate Guardian
 
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Warriors were brokenly overpowered. There wasn't a good way to kill them. They were strong against physical damage, and elemental damage.

I think warriors are more fair the way they are now. I don't want to see warriors become invincible tanks of destruction, with high armor, high damage, and high speed (oh but they have to get right up next to you! That makes it fair.... not really).

Please don't give Warriors back their outrageous defence against elemental damage.
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Old Aug 03, 2006, 01:32 AM // 01:32   #5
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Sorry, man. It was a farming nerf, and I've never seen a farming nerf undone. I don't care for it either, but you're going to have to adapt.
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Old Aug 03, 2006, 03:01 AM // 03:01   #6
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LOL, all you need is "Watch Yourself", and you kill off most of the ele damage on a warrior.
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Old Aug 03, 2006, 03:39 AM // 03:39   #7
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Can someone tell me what has made warrior so weak to elemental damage? if it is only the absorbtion runes, then I will just ignore this whole post, because they still take less damage than any other class in the game even against elemental damage.
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Old Aug 03, 2006, 05:10 AM // 05:10   #8
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Changes like these are not based on "farming". Game balances are made based on pvp. If they want to nerf farming they just add in different enemies like they did in the desert with the scarab queen.

Oh and not signed to the OP.
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Old Aug 03, 2006, 05:24 AM // 05:24   #9
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Meh, in PVP / GVG the damage focus on warriors is low priority. They are usually the last targets and go down fast without any support, pre- or post-adjustment. The few sporradic hits that you take in the meantime are meaningless if it's an extra 5 to 7 damage per hit. There's just not enough sustained damage over time to make that matter.

When you're solo-farming, ALL the attention is on you, and having a mob of 5-10 enemies doing that much extra damage per spell / attack, adds up so fast that it's pretty devastating.

And last I checked, Protective Bond, Balthazar's Aura, and Savage Slash weren't adjusted because of PVP. Those skills were changed specifically to slow down 55 Monk farming. Probably others, but I can't even keep track of all the changes anymore.
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Old Aug 03, 2006, 06:14 AM // 06:14   #10
Wilds Pathfinder
 
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What was the use of Savage Slash? And how was it nerfed?

Warriors were too overpowered IMO. It was hard to take them down with 80 armor, but with 7~ dmg reduction!

/notsigned
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Old Aug 03, 2006, 01:58 PM // 13:58   #11
Ascalonian Squire
 
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Oh dear we made ROF yesterday with the warrior on ... know what we rocked hell out of it ... we advanced slowly but surely. we even took the long exploration way where you take alot of fire dmg. Mending on and healing breeze... good thing I had that never died once and owned them all.

I am telling you warrior will not suffer from that I'm sure now.
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